Glossary
Acid Damage
Action
Advanced Focus
Advanced Weapon
Advantage
Adventuring Item
Agility Saving Throw
Alchemical Formula
Alchemical Item
Alteration Magic
Ammunition
Ancestry
Arcana
Arcane Spell List
Armour
Armour Class
Armour Property
Arrow
Asleep
Attack
Attack Roll
Attribute
Axe
Background
Bleeding
Blinded
Blood Dice
Bloodied
Bludgeoning Damage
Bolt
Bow
Burning
Camp Action
Cantrip
Carry
Channelling
Character Sheet
Charisma Saving Throw
Charmed
Check
Climbing
Clothing
Coat Weapon
Cold Damage
Common Curative Reagent
Common Essence
Common Inert Reagent
Common Poisonous Reagent
Common Reactive Reagent
Common Reagent
Common Volatile Reagent
Conceal the Camp
Condition
Conducting
Confused
Conjuration Magic
Constitution Saving Throw
Contact Poison
Cook Meals
Craft Items
Crafting
Crawling
Creation Magic
Creature
Creature Size
Critical Failure
Critical Hit
Critical Success
Crossbow
Cursed
Damage Modifiers
Damage Roll
Damage Type
Dash
Dazed
Dazed (conflict 2026-09-08-19-36-08)
Dead
Deafened
Death Saving Throw
Decay Magic
Defensive Action
Deliver Potion
Demoralize
Destruction Magic
Difficult Class
Difficult Terrain
Disarm
Disarm Trap
Dismiss Spell
Distortion Magic
Divine Spell List
Dodge
Double Action
Drink Potion
Drop Object
Drowsy
Dwarf
Dying
Elemental Damage
Enchantment Magic
Encounter
Encounter Action
Encounter Action Template
Entangling
Equipment
Escape
Ethereal Damage
Evasion Class
Evocation Magic
Exhausted
Expertise
Explosive
Failure
Faith Point
Fall Prone
Falling Damage
Feeble
Fighting Stance
Finesse
Fire Damage
First Aid
Flammable
Flat-Footed
Flying
Forage
Fortify the Camp
Free Action
Friendly
Frightened
Gemstone
Gemstones of Magic
General Skill
General Skill Modifier
Good Rest
Grapple
Grappled
Greater Resistance
Hammer
Haste Point
Heavy
Heavy Armour
Hide
History
Hit Die
Hit Point
Hit Point Maximum
Hostile
Identify Magic
Immobilized
Immune
Improve Comfort
Incapacitated
Incorporeal
Ingested Poison
Inhaled Poison
Initiative Order
Innate Spell List
Inspect
Instinct
Intelligence Saving Throw
Investigation
Invisible
Invocation
Jump
Keep Watch
Known Spell
Learned Martial Techniques
Legend Point
Legendary Curative Reagent
Legendary Essence
Legendary Inert Reagent
Legendary Poisonous Reagent
Legendary Reactive Reagent
Legendary Reagent
Legendary Volatile Reagent
Level
Level Up
Light
Light Armour
Lightning Damage
Liquid
Loading
Long Rest
Loud
Magical
Magical Action
Magical Essence
Magical Material
Mana
Mana Point Maximum
Martial
Martial Save DC
Martial Technique
Medicine
Medium
Medium Armour
Melee Attack
Melee Spell Attack
Melee Weapon Attack
Mental Attribute
Metallic
Movement Action
Muted
Natural 1
Natural 20
Nature
Necrotic Damage
Neutral
Non-magical
Object
Object Interaction
Object Property
Offensive Action
Pack
Pact Spell List
Paralyzed
Passive Investigation
Penetrating
Petrified
Physical Attribute
Physical Damage
Pick Lock
Piercing Damage
Pinned
Poison Damage
Poisoned
Polearm
Possessed
Potion
Prayer
Prepare
Prepared Spell
Preservation Magic
Projectile
Projection Magic
Prone
Protective
Psychic Damage
Radiant Damage
Raise Shield
Ranged
Ranged Attack
Ranged Spell Attack
Ranged Weapon Attack
Rank
Rare Curative Reagent
Rare Essence
Rare Inert Reagent
Rare Poisonous Reagent
Rare Reactive Reagent
Rare Reagent
Rare Volatile Reagent
Reach
Reaction
Reagent
Recall Knowledge
Religion
Removal Magic
Repair Gear
Research
Resistance
Resource
Rest
Resting
Restoration Magic
Restrained
Restricting
Revelation Magic
Saving Throw
Saving Throw Difficulty Class
Scout the Perimeter
Search
Set Traps
Shadow Damage
Shield
Shield Rune
Short Rest
Shove
Simple Focus
Skill
Slashing Damage
Small
Snare
Solid
Special
Special Skill
Speed
Spell
Spell Attack
Spell Attack Modifier
Spell List
Spell Save DC
Spell Slot
Spellbook
Spellcasting
Spellcasting Focus
Spellcraft
Spiked
Spirit Point
Spiritual Spell List
Spiritual Talent
Sprint
Stamina Point
Stand Up
Strand of Magic
Strength Saving Throw
Stunned
Success
Summon Magic
Swimming
Sword
Take Cover
Talent
Talent Group
Talent Tree
Temporary Hit Point
Thrown
Too Heavy Penalty
Tool
Touch Attack
Touch Spell Attack
Touch Weapon Attack
Transformation Magic
Trap
Treat Wounds
Trip
Triple Action
Turn
Two‑Handed
Unarmed Strike
Uncommon Curative Reagent
Uncommon Essence
Uncommon Inert Reagent
Uncommon Poisonous Reagent
Uncommon Reactive Reagent
Uncommon Reagent
Uncommon Volatile Reagent
Unconscious
Untrained Armour Penalty
Untrained Weapon Penalty
Utility Action
Versatile
Vicious
Visible
Vulnerable
Warding Magic
Weakness
Weapon
Weapon Attack
Weapon Attack Modifier
Weapon Category
Weapon Property
Willing
Winded
Wound Poison