Utility Action

Execution:: Double Action
Target:: Dying Creature

You attempt to stabilize a Dying Creature. Make a Medicine Check DC 10.

Critical Success: The target gains 1 Hit Point and loses the Dying condition.
Success: The target gains 1 Hit Point and it’s Dying condition is replaced with the Feeble condition.
Failure: No effect.
Critical Failure: Target’s Dying level increases by 1.

If you expend one use of a Healer’s Kit, treat your result as one tier higher.


keyword action encounter utility