You suffer ongoing internal or external blood loss. At the start of each of your turns, you take X Damage.

If you gain Bleeding again, increase X by the new value unless the effect states otherwise.

Bleeding ends if:

  • You receive magical healing.
  • A creature succeeds on a Medicine Check (DC = 12 + X) to treat the wound.
  • An effect specifically removes Bleeding.

keyword condition
Condition