Saving throws are dice rolls representing a creature’s attempt to “save” themselves from harm. There are 5 types of Saving Throws:

Saving ThrowWhat is it for
Agility Saving Throwavoid incoming danger
Charisma Saving Throwresist being controlled
Strength Saving Throwresist being physically binded
Constitution Saving Throwresist harmful effects
Intelligence Saving Throwresist mental challenges
When you have a Saving Throw Game Master will compare it against the Saving Throw Difficulty Class:

Critical Success: You achieve a critical success if your roll exceeds the Difficulty Class (DC) by 10 or more, or if you roll a natural 20 and the check succeeds.

Success: You succeed if your roll meets or exceeds the Difficulty Class (DC).

Failure: You fail if your roll is below the Difficulty Class (DC).

Critical Failure: You suffer a critical failure if your roll falls short of the DC by 10 or more, or if you roll a natural 1 and the check fails.


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