Armour and Weapon property that determines minimum Strength to use equipment effectively. For example Heavy (2) requires creatures Strength score to be +2 or higher or to suffer Too Heavy Penalty.
| Weapon | Category | Attack | Damage | Type | Properties |
|---|---|---|---|---|---|
| Greataxe | Axe | Triple Action | 2d12 + Strength | Slashing Damage | Heavy (3) |
| Greatclub | Hammer | - | - | - | Heavy (2) |
| Javelin | Projectile | - | - | - | Heavy (1), Thrown |