Legends RPG

Jump

Movement Action

Execution:: Action
Target:: Self

You attempt to jump a long distance. Make an Athletics Check. The DC is 6 times the jump distance in metres. If you move at least 3 metres toward the jump immediately before jumping, the DC is halved. The jump distance counts against your Walking Speed.

When you land in Difficult Terrain, you must succeed on a DC 10 Acrobatics Check to land on your feet. Otherwise, you land Prone.


keyword action encounter movement