Once during your Turn, when you miss with a Melee Attack using a Light Weapon while wielding two Light Weapons, you may reroll the Attack Roll. You must use the new result.
| Weapon | Category | Attack | Damage | Type | Properties |
|---|---|---|---|---|---|
| Dagger | Sword | Action | 1d4 | Slashing Damage or Piercing Damage | Light, Finesse, Thrown (4m / 10m) |
| Dart | Projectile | - | - | - | Finesse, Light, Ranged (1m / 2m), Thrown |
| Falchion | Sword | Action | 1d4 | Slashing Damage or Piercing Damage | Light, Finesse, Thrown (4m / 10m) |
| Handaxe | Axe | - | - | - | Light, Thrown |
| Harpoon | Sword | Action | 1d4 | Slashing Damage or Piercing Damage | Light, Finesse, Thrown (4m / 10m) |
| Light hammer | Hammer | - | - | - | Light, Finesse, Thrown (4m / 10m) |
| Sabre | Sword | Action | 1d4 | Slashing Damage or Piercing Damage | Light, Finesse, Thrown (4m / 10m) |
| Sickle | Axe | - | - | - | Light, Finesse |
| War Scythe | Sword | Action | 1d4 | Slashing Damage or Piercing Damage | Light, Finesse, Thrown (4m / 10m) |
| Whip | Snare | - | 1d4 Slashing Damage | - | Light, Finesse, Reach (2m), Special |