Attributes range from −5 to +5, with 0 representing the capabilities of an average humanoid. Player characters possess abilities beyond the ordinary. Higher Attribute scores reflect exceptional talent, training, determination, or supernatural potential, enabling characters to achieve extraordinary feats.
| Attribute | Combat | Exploration | Social |
|---|
| Strength | Melee Attack, use of Heavy Armour and Weapon | Athletics, Carrying Capacity | - |
| Agility | Agility Saving Throw, Evasion Class, Initiative | Acrobatics, Stealth | - |
| Precision | Ranged Attack, Finesse Weapon | Crafting, Sleight of Hand | - |
| Constitution | Hit Point, Constitution Saving Throw, Death Saving Throw | - | - |
| Awareness | - | Animal Handling, Perception, Spirituality, Survival | Insight |
| Charisma | Charisma Saving Throw, Intimidation | - | Deception, Intimidation, Performance, Persuasion |
| Intelligence | Intelligence Saving Throw, Prepared Spell, First Aid | Arcana, History, Investigation, Medicine, Nature, Religion | - |
| Sorcery | Spell Save DC, Spell Attack | Spellcasting | Spellcasting |
keyword