In Legends RPG, every character is defined by eight Attributes: Strength, Precision, Agility, Constitution, Awareness, Charisma, Intelligence, and Sorcery.
Attribute
Attributes range from −5 to +5, with 0 representing the capabilities of an average humanoid. Player characters possess abilities beyond the ordinary. Higher Attribute scores reflect exceptional talent, training, determination, or supernatural potential, enabling characters to achieve extraordinary feats.
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Strength (Str)
Strength
Strength measures raw physical power and muscular force. It is the primary Attribute for characters who rely on might, such as berserkers, heavily armoured knights, and skilled wrestlers.
Characters with high Strength gain the following benefits:
- Skills: Add Strength to Athletics Checks.
- Saving Throw: Add Strength to Strength Saving Throws.
- Heavy Equipment: Strength determines your ability to wield Heavy equipment like Weapons and Armour.
- Melee Combat: Add Strength to Melee Weapon Attacks and often to the Damage Rolls.
- Martial Techniques: Your Martial Save DC equals 8 + your Martial Rank + Strength.
Link to originalCarrying Capacity
Carrying Capacity = 30 + 5 × Strength kg
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Precision (Pre)
Precision
Precision reflects fine motor control, accuracy, and careful execution. It is the primary Attribute for characters who rely on precise strikes and delicate movements, such as quick-handed burglars, skilled archers, and master artificers.
Characters with high Precision gain the following benefits:
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- Skills: Add Precision to Crafting and Sleight of Hand Checks.
- Melee Combat: Add Precision to Melee Weapon Attacks if you are using Finesse Weapon.
- Ranged Combat: Add Precision to Ranged Weapon Attacks.
- Martial Techniques: Your Martial Save DC equals 8 + your Martial Rank + Precision.
Agility (Agi)
Agility
Agility measures reflexes and coordination. It is the primary Attribute for characters who rely on mobility and dodging, such as acrobats, sneaky outlaws, or nimble fighters.
Characters with high Agility gain the following benefits:
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- Skills: Add Agility to Acrobatics, Initiative and Stealth Checks.
- Saving Throw: Add your Agility to Agility Saving Throws.
- Dodge: Your Evasion Class equals 10 + Agility.
Constitution (Con)
Constitution
Constitution measures stamina and resilience. Crucial for adventurers enduring attacks and harsh conditions.
Characters with high Constitution gain the following benefits:
- Saving Throws: Add Constitution to Constitution Saving Throws & Death Saving Throws.
- Hit Points: The benefits of the Increased Health Talent scale with your Constitution, granting additional Hit Points and Hit Dice.
Link to originalStarting Hit Points
Your starting Hit Points equal 10 plus the bonus granted by the Increased Health Talent. You also have one Hit Die, determined by the Talent.
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Awareness (Awa)
Awareness
Awareness measures observation skills, intuition, and perceptiveness. Important for characters who rely on keen senses, such as scouts, sharp-eyed archers, or cautious conspirators.
Characters with high Awareness gain the following benefits:
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- Skills: Add Awareness to Animal Handling, Insight, Perception, Spirituality and Survival Checks.
Charisma (Cha)
Charisma
Charisma measures force of personality. Essential for persuasive, deceptive, or strong willed adventurers, like diplomats, bards, or slayers.
Characters with high Charisma gain the following benefits:
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- Skills: Add Charisma to Deception, Intimidation, Performance and Persuasion Checks.
- Saving Throw: Add Charisma to Charisma Saving Throws.
Intelligence (Int)
Intelligence
Intelligence represents reasoning, memory, and knowledge. Key for characters who rely on intellect, like scholars, spellcasters, investigators, or lore masters.
Characters with high Intelligence gain the following benefits:
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- Skills: Add Intelligence to Arcana, History, Investigation, Medicine, Nature and Religion Checks.
- Saving Throw: Add Intelligence to Intelligence Saving Throws.
- Prepared Spells: Increases the number of Prepared Spells in Arcane Spellcasting, Divine Spellcasting and Spiritual Spellcasting.
Sorcery (Sor)
Sorcery
Sorcery measures connection to magical forces and the ability to harness them. Vital for spellcasters.
Characters with high Sorcery gain the following benefits:
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- Spell Attack: Add Sorcery to Spell Attacks.
- Spell: Your Spell Save DC equals 8 + your Spellcasting Skill Rank + Sorcery.
- Mana: The benefits of the Increased Mana Talent scale with your Sorcery, granting additional Mana.
Point Buy System
Point Buy
You have 40 points to spend on your Attributes. The cost of each Attribute is shown in the Attributes point cost table. For example, a Attribute of +3 costs 8 points. Using this method, the highest Attribute you can start with is +4, and no Attribute can be reduced below −3.
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Attribute Cost -3 0 -2 1 -1 2 0 3 +1 4 +2 6 +3 8 +4 11
Standard Array System
Standard Array
If you prefer a quicker start, choose one of the following standard arrays. These predefined Attribute arrays represent common outcomes from the Point Buy system.
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- Balanced: +3, +3, +2, +2, +1, +0, +0, -1
- Focused: +3, +3, +3, +1, +0, +0, +0, +0
- Specialist: +4, +4, +2, +0, +0, +0, +0, -3
Increasing Attributes
Attributes can only be increased through Talents. The Increased Attribute Talent is the primary method of raising an Attribute.