In Legends RPG, every character is defined by eight Attributes: Strength, Precision, Agility, Constitution, Awareness, Charisma, Intelligence, and Sorcery.

Attribute

Attributes range from −5 to +5, with 0 representing the capabilities of an average humanoid. Player characters possess abilities beyond the ordinary. Higher Attribute scores reflect exceptional talent, training, determination, or supernatural potential, enabling characters to achieve extraordinary feats.


keyword

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Strength (Str)

Strength

Strength measures raw physical power and muscular force. It is the primary Attribute for characters who rely on might, such as berserkers, heavily armoured knights, and skilled wrestlers.

Characters with high Strength gain the following benefits:

Carrying Capacity

Carrying Capacity = 30 + 5 × Strength kg

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Precision (Pre)

Precision

Precision reflects fine motor control, accuracy, and careful execution. It is the primary Attribute for characters who rely on precise strikes and delicate movements, such as quick-handed burglars, skilled archers, and master artificers.

Characters with high Precision gain the following benefits:

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Agility (Agi)

Agility

Agility measures reflexes and coordination. It is the primary Attribute for characters who rely on mobility and dodging, such as acrobats, sneaky outlaws, or nimble fighters.

Characters with high Agility gain the following benefits:

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Constitution (Con)

Constitution

Constitution measures stamina and resilience. Crucial for adventurers enduring attacks and harsh conditions.

Characters with high Constitution gain the following benefits:

Starting Hit Points

Your starting Hit Points equal 10 plus the bonus granted by the Increased Health Talent. You also have one Hit Die, determined by the Talent.

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Awareness (Awa)

Awareness

Awareness measures observation skills, intuition, and perceptiveness. Important for characters who rely on keen senses, such as scouts, sharp-eyed archers, or cautious conspirators.

Characters with high Awareness gain the following benefits:

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Charisma (Cha)

Charisma

Charisma measures force of personality. Essential for persuasive, deceptive, or strong willed adventurers, like diplomats, bards, or slayers.

Characters with high Charisma gain the following benefits:

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Intelligence (Int)

Intelligence

Intelligence represents reasoning, memory, and knowledge. Key for characters who rely on intellect, like scholars, spellcasters, investigators, or lore masters.

Characters with high Intelligence gain the following benefits:

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Sorcery (Sor)

Sorcery

Sorcery measures connection to magical forces and the ability to harness them. Vital for spellcasters.

Characters with high Sorcery gain the following benefits:

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Point Buy System

Point Buy

You have 40 points to spend on your Attributes. The cost of each Attribute is shown in the Attributes point cost table. For example, a Attribute of +3 costs 8 points. Using this method, the highest Attribute you can start with is +4, and no Attribute can be reduced below −3.

AttributeCost
-30
-21
-12
03
+14
+26
+38
+411
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Standard Array System

Standard Array

If you prefer a quicker start, choose one of the following standard arrays. These predefined Attribute arrays represent common outcomes from the Point Buy system.

  • Balanced: +3, +3, +2, +2, +1, +0, +0, -1
  • Focused: +3, +3, +3, +1, +0, +0, +0, +0
  • Specialist: +4, +4, +2, +0, +0, +0, +0, -3
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Increasing Attributes

Attributes can only be increased through Talents. The Increased Attribute Talent is the primary method of raising an Attribute.