An Attack is an attempt to harm a target with a Weapon, Spell, or another offensive effect.
Attack Procedure
- Choose an Attack.
- Choose an eligible target.
- Pay the Attack’s Action cost.
- Make an Attack Roll.
- Compare the result with the target’s indicated Defensive Class.
- Determine whether the Attack misses, hits, or scores a Critical Hit.
- On a hit, make a Damage Roll and resolve any additional effects.
Dagger
Thief’s basic need.
Weight:: 0.25kg
Cost:: 2 gp
Category:: Sword
Properties:: Light, Finesse, Thrown (4m / 10m)
Attack:: Action
Damage:: 1d4
Type:: Slashing Damage or Piercing Damage
simple weapon equipment
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Weapon
Longsword
Sword for war.
Weight:: 1.5 kg
Cost:: 20 gp
Category:: Sword
Properties:: Vicious, Versatile (2d8 + Strength)
Attack:: Double Action
Damage:: 1d8 + Strength
Type:: Slashing Damage
advanced weapon equipment
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Weapon
Greataxe
Big axe.
Weight:: 2.5kg
Cost:: 20 gp
Category:: Axe
Properties:: Heavy (3)
Attack:: Triple Action
Damage:: 2d12 + Strength
Type:: Slashing Damage
advanced weapon equipment
Link to original
Weapon
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Making Attacks
Making Attack Roll
Weapon Attack Roll = d20 + Strength / Precision + Martial Rank
Spell Attack Roll = d20 + Sorcery + Spellcasting Skill Rank
For example:
- Hitting with Mace = d20 + 3(Strength) + 2(Martial Rank)
- Stabbing with a Dagger = d20 + 2(Precision) + 4(Martial Rank)
- Casting Fire Bolt = d20 + 3(Sorcery) + 2(Spellcasting Skill Rank)
Critical Hit
You score a Critical Hit:
- When you Attack Roll is 10 higher than the Armour Class / Evasion Class.
- You roll Natural 20 and hit the target.
Damage Roll
Weapon Damage = Weapon’s Damage Die + Strength / Precision / Weapon’s Damage Type
Spell Damage = Spell’s Damage Die / Spell’s Damage Type
For example:
- Damage with Mace = 1d8 + 3(Strength) Bludgeoning Damage
- Stabbing with a Dagger = 1d4 + 2(Precision) Piercing Damage
- Casting Fire Bolt = 3d4 Fire Damage
Damage Roll with Critical Hit
Normal Damage Roll + maximum from the Damage Dice.
For example:
- Critical Hit with Mace = 1d8 + 3(Strength) + 8(1d8 Maxed) Bludgeoning Damage
- Critical Hit with a Dagger = 1d4 + 2(Precision) + 4(1d4 Maxed) Piercing Damage
- Critical Hit Fire Bolt = 3d4 + 12(3d4 Maxed) Fire Damage