An Attack is an attempt to harm a target with a Weapon, Spell, or another offensive effect.
Attack Procedure

  1. Choose an Attack.
  2. Choose an eligible target.
  3. Pay the Attack’s Action cost.
  4. Make an Attack Roll.
  5. Compare the result with the target’s indicated Defensive Class.
  6. Determine whether the Attack misses, hits, or scores a Critical Hit.
  7. On a hit, make a Damage Roll and resolve any additional effects.

Critical Hit

Dagger

Simple Weapon, Equipment

Thief’s basic need.

Weight:: 0.25kg
Cost:: 2 gp
Category:: Sword
Properties:: Light, Finesse, Thrown (4m / 10m)
Attack:: Action
Damage:: 1d4
Type:: Slashing Damage or Piercing Damage


simple weapon equipment
Weapon

Link to original

Longsword

Advanced Weapon, Equipment

Sword for war.

Weight:: 1.5 kg
Cost:: 20 gp
Category:: Sword
Properties:: Vicious, Versatile (2d8 + Strength)
Attack:: Double Action
Damage:: 1d8 + Strength
Type:: Slashing Damage


advanced weapon equipment
Weapon

Link to original

Greataxe

Advanced Weapon, Equipment

Big axe.

Weight:: 2.5kg
Cost:: 20 gp
Category:: Axe
Properties:: Heavy (3)
Attack:: Triple Action
Damage:: 2d12 + Strength
Type:: Slashing Damage


advanced weapon equipment
Weapon

Link to original

Making Attacks

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Making Attacks

Attack

Making Attack Roll

Attack Roll

Weapon Attack Roll = d20 + Strength / Precision + Martial Rank
Spell Attack Roll = d20 + Sorcery + Spellcasting Skill Rank

For example:

Critical Hit

You score a Critical Hit:

Damage Roll

Damage Roll

Weapon Damage = Weapon’s Damage Die + Strength / Precision / Weapon’s Damage Type
Spell Damage = Spell’s Damage Die / Spell’s Damage Type

For example:

Damage Roll with Critical Hit

Normal Damage Roll + maximum from the Damage Dice.

For example: