Talent Tree Design Philosophy
Most used design:
- Gatekeep Talent
- First Branch: New Resource
- Second Branch: Recharging Actions
- Third Branch: Passive Features
- Fourth Branch: Spellcasting
Create a Style Rules List:
Link to original
- Use “increase by” for permanent stats
- Use “add to” for rolls
- Always specify action type (Action, Double Action, etc.)
example of talent tree
Vampire Talent Tree
Theme:: Gained powers through transformation of vampirism.
Group:: Innate Talent
talent_tree innate
Link to original
Talent Tree
example talent
Mark of Bite
Requirements::
Cost:: 1 LPThe bite awakens your body. Thirst rises, and blood calls to you.
Altered Physiology. You no longer require air or food to sustain yourself.
Hunger of Blood. You must consume fresh blood from a living, warm-blooded creature at least once every 7 days.
If you go longer than 7 days without feeding, your predatory instincts begin to take hold. For each day beyond the seventh without feeding, make a Charisma Saving Throw (DC 12 + days since your last feed) at random hour to resist your instincts:
Critical Success: You maintain full control and do not make a saving throw the next day.
Success: You maintain full control.
Failure: You must start to hunt a living creature that you can see within 100 meters.
Critical Failure: You immediately attack the nearest living creature.Tree:: Vampire Talent Tree
Group:: Innate Talent
Following:: Vampiric Bite, Heightened Senses, Vampiric Shapeshift, Innate Spellcasting, Vampire Spells I
Link to original