Requirements:: Blood Siphon
Cost:: 1 LP
You don’t just cut them. You teach their blood how to escape.
Empowerment. Your Blood Dice become d12 instead of d10.
Blood Curse. When you hit a creature with a Melee Attack, you may expend 1 Blood Die to invoke a Blood Curse. The target must attempt a Constitution Saving Throw.
Critical Success: The creature is immune to Blood Curse for 24 hours.
Success: No effect.
Failure: The creature gains Bleeding (3).
Critical Failure: The creature gains Bleeding (3) and is Stunned for 1 round.
Group:: Innate
Following Abilities::