Requirements:: Mark of Bite
Cost:: 1 LP
You have learned to siphon vitality from living creatures, turning their essence into your own strength.
Blood Dice. You have four Blood Dice, which are d6. You regain all expended Blood Dice when you consume at least 0.5 litres of fresh blood. If the blood consumed is from a Humanoid, you gain 1 temporary Blood Die, which lasts until the next Long Rest. If you have no Blood Dice at the end of a Long Rest, you regain 1 Blood Die.
Bite Attack ❱❱❱
As a Double Action, make a Melee Attack with an attack bonus of Martial Skill × 2 + Precision. On a hit, deal 1d6 + Precision Piercing Damage. Additionally, if the target is a living creature, you gain 1 Blood Die.
Vital Surge ➤➤➤
As an Action, you may spend any number of Blood Dice to regain a number of Hit Points equal to the total rolled.
Vital Surge
Action:: ▶▶▶Make a Melee Attack with an attack bonus of Martial Skill × 2 + Precision. On a hit, deal 1d6 + Precision Piercing Damage. Additionally, if the target is a living creature, you gain 1 Blood Die.
Vital Surge ◆◆◆
Vital Surge ➤➤➤
Vital Surge ➽➽➽
Group:: Innate
Following Abilities:: Blood Frenzy