Exploration
1.6 Encounters
Roleplay

1 Core Rules
├── 1.1 Playing the Game
├── 1.2 Resolution
├── 1.3 Checks
│ ├── Skill Checks
│ ├── Difficulty
│ ├── Degrees of Success
│ ├── Opposed Checks
│ └── Rerolls
├── 1.4 Time
│ ├── Narrative Time
│ ├── Encounter Time
│ ├── Exploration Time
│ └── Downtime
├── 1.5 Exploration
├── 1.6 Encounters
├── 1.7 Social Interaction
├── 1.8 Travel
├── 1.9 Downtime
└── 1.10 Conditions

Skill Check

Resolution
Encounters
Exploration
Travel
Roleplay
Downtime
Condition

Making Checks

Check

Check = d20 + Attribute + General Skill + relevant Expertise

For example:

Making Saving Throws

Saving Throw

Saving Throw = d20 + Attribute + Saving Throw Rank

For example:

Making Attacks

Attack

Making Attack Roll

Attack Roll

Weapon Attack Roll = d20 + Strength / Precision + Martial Rank
Spell Attack Roll = d20 + Sorcery + Spellcasting Skill Rank

For example:

Critical Hit

You score a Critical Hit:

Damage Roll

Damage Roll

Weapon Damage = Weapon’s Damage Die + Strength / Precision / Weapon’s Damage Type
Spell Damage = Spell’s Damage Die / Spell’s Damage Type

For example:

Damage Roll with Critical Hit

Normal Damage Roll + maximum from the Damage Dice.

For example:

Resting

Resting

Short Rest

During a Short Rest, you regain:

Long Rest

  • The first 7 hours of a Long Rest grant each Short Rest benefits.
  • The 8th hour grants additional Long Rest benefits.
    • Regain half of your Hit Dice
    • Your Talents determine which resources are fully restored.
  • You must sleep for at least 6 of the 8 hours to gain Long Rest benefits.