Casting:: Double Action
Components:: V, S
Mana:: 3
Range:: 40 metres
Duration:: Instantaneous
Effect:: You teleport to an unoccupied space you can see within range. When you arrive, a thunderous boom erupts. Each creature within 2 metres of you that did not teleport with you must make a Constitution Saving Throw:
Critical Success: No effect.
Success: A target takes half damage.
Failure: A target takes takes 2d10 Lightning Damage.
Critical Failure: A target takes double damage and is Deafened until the start of your turn.
The thunder can be heard from up to 120 metres away.
You can bring objects with you as long as their total weight does not exceed what you can carry. Additionally, you can teleport one creature of your size or smaller, along with its carried gear up to its Carrying Capacity. If the creature is unwilling, it must succeed on a Charisma Saving Throw against your Spell Save DC to not to be teleported. The creature must be within 1 metre of you when you cast the spell, and there must be an unoccupied space within 1 metre of your destination for it to appear; otherwise, it remains behind.
Upcasting:: For each additional 2 mana spent, the damage increases by 1d6. You can upcast the spell with a maximum of 4 extra mana.