Cantrip

Casting:: Triple Action
Components:: V, S
Mana:: 0
Range:: 4 metres
Duration:: Instant

Effect:: As you hold your hand, a blinding light shoots forth from your palm. Each creature in a 4-metre cone must make a Constitution Saving Throw:

Success: Target takes no damage.
Failure: Target takes 1d4 Fire Damage.
Critical Failure: Target takes 1d4 Fire Damage and is Blinded until the end of your next turn.

Upcasting:: For each additional two mana spent, the damage increases by 1d6. You can upcast the spell with a maximum of 4 extra mana.

Type:: Evocation Magic


spell cantrip Spell