Requirements:: Experimental Elixir
Cost:: 2 LP
Flavour text.
Whenever you create an experimental elixir, you can roll twice and choose which effect it has.
| d8 | Effect |
|---|---|
| 1 | Endless Air. The drinker can hold their breath indefinitely for 1 hour. |
| 2 | Swiftness. The drinker’s Walking Speed increases by 2 metres for 1 hour. |
| 3 | Resilience. The drinker gains a +1 bonus to Saving Throws for 10 minutes. |
| 4 | Flight. The drinker gains a Flying Speed of 2 metres for 10 minutes. |
| 5 | Vitality. The drinker gains 2d6 + 2 Temporary Hit Points. |
| 6 | Vigour. The drinker can add 1d4 to every Attack Roll for 1 minute. |
| 7 | Reflex. The drinker’s Evasion Class is increased by 2 for 1 minute. |
| 8 | Scales. The drinker’s Armour Class is increased by 2 for 1 minute. |
Tree:: Alchemy Talent Tree
Group:: Crafting Talent
Following:: Catalytic Infusion