Requirements:: Alchemy Initiate
Cost:: 2 LP
There is always some leftovers and with curiosity you can always combine reagents to produce experiments.
Whenever you finish a Long Rest, you can produce an experimental elixir in an empty flask. Roll on the Experimental Elixir table for the elixir’s effect, which is triggered when someone drinks the elixir.
You can create additional experimental elixirs by expending two Common Reagents. When you do so, you use 10 minutes to create one experimental elixir in an empty flask.
Creating an experimental elixir requires you to have Alchemist’s Supplies on your person, and any elixir you create lasts until it is drunk or until the end of your next Long Rest.
| d6 | Effect |
|---|---|
| 1 | Endless Air. The drinker can hold their breath indefinitely for 1 hour. |
| 2 | Swiftness. The drinker’s Walking Speed increases by 2 metres for 1 hour. |
| 3 | Resilience. The drinker gains a +1 bonus to Saving Throws for 10 minutes. |
| 4 | Flight. The drinker gains a Flying Speed of 2 metres for 10 minutes. |
| 5 | Vitality. The drinker gains 2d6 + 2 Temporary Hit Points. |
| 6 | Vigour. The drinker can add 1d4 to every Attack Roll for 1 minute. |
Tree:: Alchemy Talent Tree
Group:: Crafting Talent
Following:: Revised Experiment