Requirements:: Wraithform
Cost:: 4 LP

Flavour text.

You gain 2 additional Spirit Points.

Possession. While your Ghost Form is active, you can spend 2 Spirit Points as a Double Action to attempt to possess a Humanoid within 1 metre of you. The target must make a Charisma Saving Throw against your Spiritual Spell Save DC.

Critical Success: The target becomes immune to your possession for 24 hours.
Success: No effect.
Failure: The target is possessed for 1 minute
Critical Failure: The target is possessed for 1 minute and has Disadvantage on its first Saving Throw to end the possession.

While possessing the target, you merge with its body and do not take an independent Turn. Instead, you act during the target’s Turn and control its movement, speech, and actions. You can use the target’s physical Attributes, senses, Speeds, natural weapons, equipped weapons, and ordinary actions. The target remains aware of its surroundings and remembers everything that occurs while possessed, but cannot control its body.

Whenever the target takes damage, you take half that amount as damage of the same type. This shared damage cannot be reduced or prevented.

At the end of each of its Turns, the target repeats the Charisma Saving Throw, ending the possession on a Success or Critical Success.

You cannot force the target to deliberately harm itself or perform an obviously self-destructive act. If you attempt to do so, the possession ends before the act is performed.

As an Action, you can end the possession. The possession also ends if you or the target falls Unconscious or dies.

When the possession ends, you appear in the nearest unoccupied space within 1 metre of the target. The target then becomes immune to your Possession for 24 hours.

Tree:: Afterlife Talent Tree
Group:: Spiritual Talent
Following::


talent
Talent