Casting:: Triple Action
Components:: F, V, S
Mana:: 0
Range:: 20 metres
Duration:: Instant
Effect:: You fill targets mind with overstimulating force. Choose one Creature you can see within range. Each target makes Intelligence Saving Throw.
Success: No effect.
Failure: A target takes takes 1d6 Psychic Damage and subtracts 1d4 from the next Saving Throw it makes before the end of your next Turn.
Critical Failure: A target takes takes 1d6 Psychic Damage and is Confused until the end of your next turn.
Upcasting:: For each additional mana spent, the damage increases by 1d6. You can upcast the spell with a maximum of 3 extra mana.
Type:: Enchantment Magic