Casting:: Triple Action
Components:: F, V, S
Mana:: 0
Range:: 20 metres
Duration:: Instant
Effect:: You release a burst of chaotic energy at a target within range. Make a Ranged Spell Attack against the target. On a hit, the target takes 1d12 damage. If you roll a 12 on the damage die, roll an additional 1d12 and add it to the damage.
Choose one of the d12s rolled. The number on that die determines the attackās Damage Type, as shown below:
| Result | Damage Type |
|---|---|
| 1 | Bludgeoning Damage |
| 2 | Piercing Damage |
| 3 | Slashing Damage |
| 4 | Poison Damage |
| 5 | Fire Damage |
| 6 | Cold Damage |
| 7 | Lightning Damage |
| 8 | Acid Damage |
| 9 | Psychic Damage |
| 10 | Necrotic Damage |
| 11 | Shadow Damage |
| 12 | Radiant Damage |
Upcasting:: For each additional 2 mana spent, the damage increases by 1d12. You can upcast the spell with a maximum of 4 extra mana.
Type:: Evocation Magic