Casting:: Double Action
Components:: V, S
Mana:: 4
Range:: 20 metres
Duration:: Instantaneous
Effect:: You teleport to an unoccupied space you can see within range. Immediately after you disappear, a blaze erupts in your previous location. Each creature within 2 metres of that space must make an Agility Saving Throw:
Critical Success: No effect.
Success: A target takes half damage.
Failure: A target takes takes 4d6 Fire Damage.
Critical Failure: A target takes double damage and gains Burning(1) condition.
A flammable object hit by this spell ignites if it isn’t being worn or carried.
You can bring objects with you as long as their total weight does not exceed what you can carry. Additionally, you can teleport one creature of your size or smaller, along with its carried gear up to its Carrying Capacity. If the creature is unwilling, it must succeed on a Charisma Saving Throw against your Spell Save DC to not to be teleported. The creature must be within 1 metre of you when you cast the spell, and there must be an unoccupied space within 1 metre of your destination for it to appear; otherwise, it remains behind.
Upcasting:: For each additional 2 mana spent, the damage increases by 1d6. You can upcast the spell with a maximum of 4 extra mana.