2nd Level Martial technique

Execution:: Free Action*
Stamina:: 1
Range:: Melee
Weapon:: Heavy
Duration:: Instant

*When your Attack hits a Creature.

Effect:: Add 1d8 Damage to the Damage Roll.

Type:: Offensive Technique


martial_technique 2nd
Martial Technique

Prerequisites: 5th-level, Strength of 13
In place of an attack, you can strike the ground and expend Exploit Dice (up to your Proficiency Bonus), turning the area within 5 feet of you into difficult terrain.

Creatures in that area must make a Strength saving throw. On a failure, creatures take bludgeoning damage equal to the Exploit Dice spent + your Strength modifier and fall Prone. On a success, they take half damage and do not fall Prone.


martial_technique 2nd
Martial Technique