Here is collection of modifiers and statistics you need to do when creating first level character. After recording these to your character sheet you are ready to play! See Filling Out the Character Sheet for help to find right place for everything.

General Skill Modifier

General Skill Modifier


keyword

Link to original

Expert Skill Modifier

Expert Skill Modifier

Link to original

Starting Hit Points

Starting Hit Points

Your starting Hit Points equal 10 plus the bonus granted by the Increased Health Talent. You also have one Hit Die, determined by the Talent.

Link to original

Long Rest Hit Point Generation

Hit Point Generation

Each time you Long Rest you gain Hit Points equal to Hit Point Maximum / 3 + Constitution.

Link to original

Armour Class

Armour Class

Humanoids have Armour Class of 8. Armour and Shields improve it.


keyword

Link to original

Evasion Class

Evasion Class

Character’s Evasion Class equals 10 + Agility.


keyword

Link to original

Spell Save DC

Spell Save DC

Saving Throw Difficulty Class


keyword

Link to original

Martial Save DC

Martial Save DC

Saving Throw Difficulty Class


keyword

Link to original

Weapon Attack Modifier

Weapon Attack Modifier


keyword

Link to original

Spell Attack Modifier

Spell Attack Modifier

Link to original