Here is collection of modifiers and statistics you need to do when creating first level character. After recording these to your character sheet you are ready to play! See Filling Out the Character Sheet for help to find right place for everything.
General Skill Modifier
General Skill Modifier
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Expert Skill Modifier
Expert Skill Modifier
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Starting Hit Points
Starting Hit Points
Your starting Hit Points equal 10 plus the bonus granted by the Increased Health Talent. You also have one Hit Die, determined by the Talent.
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Long Rest Hit Point Generation
Hit Point Generation
Each time you Long Rest you gain Hit Points equal to Hit Point Maximum / 3 + Constitution.
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Armour Class
Armour Class
Humanoids have Armour Class of 8. Armour and Shields improve it.
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Evasion Class
Evasion Class
Character’s Evasion Class equals 10 + Agility.
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Spell Save DC
Spell Save DC
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Martial Save DC
Martial Save DC
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Weapon Attack Modifier
Weapon Attack Modifier
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Spell Attack Modifier
Spell Attack Modifier
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