Cantrip

Casting:: Double Action
Components:: V, S
Mana:: 0
Range:: Self
Duration:: 10 minutes

Effect:: A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds Bright Light in a 2-meter radius and Dim Light for an additional 2 metres.

You can also Main Hand Attack with the flame, although doing so ends the spell. When you cast this spell, or as an Double Action on a later turn, you can hurl the flame at a creature within 10 meters of you. Make a Ranged Spell Attack against the target. On a hit, the target takes 2d4 Fire Damage. A Flammable Object hit by this spell ignites if it isn’t being worn or carried.

Upcasting:: For each additional mana spent, the damage increases by 1d6. You can upcast the spell with a maximum of 3 extra mana.

Type:: Conjuration Magic


spell cantrip Spell