Execution:: Free Action*
Stamina:: 1
Range:: Melee
Weapon:: Heavy
Duration:: Instant
*When your Attack hits a Creature.
Effect:: Add 1d8 Damage to the Damage Roll.
Type:: Control Technique
martial_technique 2nd
Martial Technique
Prerequisite: 5th-level, Strength or Dexterity of 13
When you hit a creature with a ranged or thrown weapon attack, you can expend an Exploit Die and force it to make a Dexterity saving throw. On a failure, add the Exploit Die to the damage and its speed becomes 0.
As an action, the creature can make a Strength check, and on a success the effects of this Exploit end.