Casting:: Triple Action
Components:: F, V, S
Mana:: 2
Range:: 20 metres
Duration:: Concentration, 1 minute
Effect:: You weave a phantasm into the mind of a creature you can see within range. The target makes an Intelligence Saving Throw.
On a failure, the target perceives a phantasm no larger than a 2-metre Cube for the duration. Only the target can perceive it. The phantasm can include any sensory details, and the target treats it as real, rationalizing any contradictions.
As an Double Action, the target can examine the phantasm with an Investigation Check against your Spell Save DC. On a success, it recognizes the illusion and the spell ends.
If the phantasm depicts a harmful Creature or hazard, it deals 2d6 Psychic Damage to the target on each of your Turns while the target is within or adjacent to it. The target perceives this damage as coming from the phantasm.
Type:: Enchantment Magic