2nd Level Spell

Casting:: Triple Action
Components:: F, V, S
Mana:: 2
Range:: 20 metres
Duration:: Instant

Effect:: You drive a mental spike into the mind of a Creature you can see within range. Target must make a Intelligence Saving Throw.

Critical Success: No effect.
Success: A target takes half damage.
Failure: A target takes 3d8 Psychic Damage.
Critical Failure: A target takes double the damage and gains Dazed until the start of your Turn.

Upcasting:: For each additional mana spent, the damage increases by 1d6. You can upcast the spell with a maximum of 3 extra mana.

Type:: Distortion Magic


spell 2nd Spell