2nd Level Martial technique

Execution:: Free Action*
Stamina:: 1
Range:: Melee
Weapon:: Heavy
Duration:: Instant

*When your Attack hits a Creature.

Effect:: Add 1d8 Damage to the Damage Roll.

Type:: Offensive Technique


martial_technique 2nd
Martial Technique

Prerequisites: 5th-level, Strength or Constitution of 13
As a bonus action, you can expend an Exploit Die to enter an immovable stance that lasts until you move from your space.

For the duration, when a creature attempts to Grapple you, move you, or move through you, it first must make a Strength saving throw. On a failure, you Grapple it or knock it Prone.


martial_technique 2nd
Martial Technique