2nd Level Martial technique

Execution:: Free Action*
Stamina:: 1
Range:: Melee
Weapon:: Heavy
Duration:: Instant

*When your Attack hits a Creature.

Effect:: Add 1d8 Damage to the Damage Roll.

Type:: Offensive Technique


martial_technique 2nd
Martial Technique

Prerequisite: 5th-level, Strength or Constitution of 13
As a bonus action, you can expend an Exploit Die to form your allies into a defensive position. You and allied creatures within 10 feet that are wielding a weapon or shield gain the benefits of half cover, which also applies to ability checks and saving throws to avoid being moved against your will.

The benefits of this Exploit instantly end if you leave your space, and they have no effect on incapacitated creatures.


martial_technique 2nd
Martial Technique