When creating a character, you assign values to eight Ability Scores, four physical and four mental. These abilities are: Strength, Precision, Agility, Constitution, Awareness, Charisma, Intelligence and Sorcery. Each Ability Score ranges from -5 to +5, where 0 represents the average level in the human population. Since this is a game of legends, your character’s Ability Scores are expected to exceed this average, enabling extraordinary feats and capabilities.

AttributeAbbr.TypeDescription
StrengthStrPhysicalRepresents raw muscular power. Key for characters relying on brute strength, such as berserk warriors, armored knights, or athletic wrestlers.
PrecisionPrePhysicalReflects fine motor control and accuracy. Vital for characters who rely on precise strikes, such as quick-handed burglars, skilled archers, or crafters.
AgilityAgiPhysicalMeasures reflexes and coordination. Important for characters who rely on mobility and dodging, such as acrobats, sneaky outlaws, or nimble fighters.
ConstitutionConPhysicalRepresents stamina and resilience. Crucial for adventurers enduring harsh conditions or sicknesses.
AwarenessAwaMentalMeasures awareness, intuition, and perceptiveness. Important for characters who rely on keen senses, such as scouts, sharp-eyed archers, or cautious conspirators.
CharismaChaMentalReflects mental toughness and force of personality. Essential for persuasive, cunning, or mentally resilient adventurers, like diplomats, bards, or slayers.
IntelligenceIntMentalRepresents reasoning, memory, and knowledge. Key for characters who rely on intellect, like scholars, spellcasters, investigators, or lore masters.
SorcerySorMentalReflects connection to magical forces and the ability to harness them. Vital for spellcasters.

Using Point Buy

if you need more increases you can use Increased Ability -talent.