Execution:: Free Action*
Stamina:: 1
Range:: Melee
Weapon:: Heavy
Duration:: Instant
*When your Attack hits a Creature.
Effect:: Add 1d8 Damage to the Damage Roll.
Type:: Control Technique
martial_technique 2nd
Martial Technique
save or Dazed.
Daze (Cost: 2d6). The target must succeed on a Constitution saving throw, or on its next turn, it can do only one of the following: move or take an action or a Bonus Action.