Requirements:: Alchemy Initiate
Cost:: 2 LP

You have learned how to improvise damage from reagents themselves.

Combat Alchemy. Select one Reagent you possess and one Creature within 4 metres. The target makes a Constitution Saving Throw. If you choose a curative reagent, no Saving Throw is required.

Critical Success: No effect.
Success: A target takes half damage.
Failure: A target takes takes indicated amount.
Critical Failure: A target takes double damage.

Reagent TypeCommonUncommonRareLegendary
Curative1d4 healing2d4 healing3d4 healing4d4 healing
Inert1d8 Cold Damage2d8 Cold Damage3d8 Cold Damage4d8 Cold Damage
Poisonous1d8 Poison Damage2d8 Poison Damage3d8 Poison Damage4d8 Poison Damage
Reactive1d8 Acid Damage2d8 Acid Damage3d8 Acid Damage4d8 Acid Damage
Volatile1d8 Fire Damage2d8 Fire Damage3d8 Fire Damage4d8 Fire Damage

Tree:: Alchemy Talent Tree
Group:: Crafting Talent
Following:: Expanded Splash


talent general
Talent