Cantrip

Casting:: Double Action
Components:: V
Mana:: 0
Range:: 4 metres
Duration:: Concentration, 1 minute

Effect:: You attempt to influence the mind of a Humanoid within range that can see and understand you. The target must make a Charisma Saving Throw:

Success: The target resists the effect and realizes you attempted to influence it.
Failure: You gain advantage on all Ability Checks using Charisma against the target for the duration. When the effect ends, the target realizes it was affected by the spell.
Critical Failure: You gain advantage on all Ability Checks using Charisma against the target for the duration. When the effect ends, the target does not realize it was affected by the spell.

When target realizes you used magic to influence its mood, it becomes hostile toward you. A creature prone to violence might attack immediately. Another creature might seek retribution in other ways (at the GM’s discretion), depending on the nature of your interaction with it.

Upcasting:: For each additional mana spent, the duration increases by 1 minute. You can upcast the spell with a maximum of 3 extra mana.

Type:: Enchantment Magic


spell cantrip Spell