Requirements:: Spiritual Connection
Cost:: 2 LP

Flavour text.

You gain 2 additional Spirit Points.

Turn Spirits. As a Double Action. Spend 1 Spirit Point to force all Spirits within 10 meters that can see or hear you to make a Charisma Saving Throw. On a failure, a Spirit flees for 1 minute or until it takes damage.

While fleeing, the Spirit must use its movement to travel as far from you as possible and cannot willingly move within 10 meters of you. It cannot take Reactions, and its action can only be used to Dash or escape a movement-restricting effect. If unable to move, it must use the Dodge action.

Tree:: Spiritual Talent Tree
Group:: Spiritual Talent
Following:: s5


talent spiritual
Talent Spiritual Talent