Theme:: Divine followers of harmony and balance.
Group:: Divine Talent
talent_tree divine
Talent Tree
Shared Burden. When another Creature loses Hit Points from damage, you can use your Reaction to halve the damage it takes. You take the other half as Radiant Damage. You can do this once per Long Rest.
mut vähän semmoinen mekaanisesti toi cleric puoli että
- eipäs nyt tapeta ihan totaalisesti kaikkia
- ääripäiden poistoa
- muiden charmaamista
- suojausta & heal
Active, flexible abilities fueled by Faith Points.
The character actively channels harmony where it is needed.
- Shared Burden: Spend Faith to divide damage between yourself and another Creature.
- Equal Measure: Spend Faith to redistribute healing between nearby Creatures.
- Restore Balance: Spend Faith to reduce or remove a harmful condition.
- Resonance: When you spend Faith to benefit another Creature, gain a smaller benefit yourself.
- Harmonic Pulse: Spend Faith to grant several nearby allies a defensive bonus.
- Perfect Harmony: Spend Faith to temporarily strengthen beneficial effects shared between allies.
Identity: I actively manipulate the balance between us.
Powerful abilities that can be used once per day or have limited daily uses.
These should feel considerably stronger than Faith abilities because you cannot repeatedly fuel them.
- Blessing of Unity: Several allies share a powerful defensive benefit.
- Blessing of Peace: Suppress aggression or hostility in an area.
- Blessing of Fellowship: Allies near you gain bonuses while remaining together.
- Divine Intervention: Turn a devastating hit against an ally into a miss or greatly reduce it.
- Perfect Accord: For a short duration, beneficial effects applied to one ally spread to another.
- Balance Restored: Remove several harmful effects from an ally at once.
- Circle of Harmony: Create an area where allies become increasingly difficult to overwhelm.
Identity: At the critical moment, I invoke a major blessing.
Always-active abilities that require no Faith Points and no daily use.
This is where I would put the talents that make the Harmony character naturally better when cooperating with others.
- United Front: Gain a defensive benefit while near an ally.
- Shared Strength: Healing you receive also benefits another Creature.
- Inner Peace: Gain resistance against Fear, Charm, or similar mental effects.
- Reciprocity: When another Creature benefits you, your next beneficial effect on them is strengthened.
- Strength in Unity: Gain a benefit based on nearby allies.
- No One Left Behind: Gain increased movement when moving toward an endangered ally.
- Harmonious Presence: Nearby allies gain a small defensive benefit.
- In Tune: Gain a benefit against enemies your allies have already engaged.
- Equilibrium: Harmful effects against you are weakened while you are benefiting from one of your allies’ effects.
Identity: Simply fighting alongside me makes the group stronger.