Type:: Inhaled Poison
Weight:: 0.1 kg
Duration:: 2d4 hours

As a Double Action, you throw the Dreamdust, which releases misty cloud into a 3-metre-diameter sphere. Each Creature in the area must make a DC 12 Constitution Saving Throw.

The Creature has Advantage on this save if its size is Huge or larger.

Critical Success: No effect.
Success: The target is Drowsy for 1 hour.
Failure: The target falls Asleep for 2d4 hours.
Critical Failure: The target falls Asleep for double the failure duration.

While Asleep by this substance, the Creature wakes up if the it takes Damage, or someone uses an Double Action to shake or slap the sleeper awake.


alchemical_item poison common