Requirements::
Cost:: 1 LP

Flavour text.

Faith Points. You have 2 Faith Points. You regain all expended Faith Points when you finish a Long Rest.

Tiny Miracles. As an Double Action you can spend 1 Faith Point and choose one of the four aspects divine:

  • Creation: You conjure a simple, non-magical item worth no more than 1 gp and weighing no more than 0.5 kg. Examples include a toy, a flower, a stone, or a scrap of cloth. You cannot create exact replicas of specific objects or items with intricate mechanisms.

  • Preservation: Select one non-magical object you can see within 4 metres. The object gains 20 Temporary Hit Points for 24 hours. While these Temporary Hit Points remain, it resists scratches, dents, cracks, and minor impacts. Once the Temporary Hit Points are depleted, the object becomes non-magical again.

  • Transformation: Select one non-magical object you can see within 4 metres. You alter the non-magical object in a minor way, affecting no more than 10  litres of volume. Examples include:

    • Turning water into wine
    • Changing the colour of an item
  • Destruction: Select one non-magical object you can see within 4 metres. The object loses up to 10 Hit Points. Small, fragile items may be destroyed outright, while larger items may be partially broken.

Tree:: Divine Talent Tree
Group:: Divine Talent
Following:: Cure Sickness, Faithful Strike, Turn Unholy, Divine Blessing, Follower of Light, Follower of Knowledge, Follower of Harmony


talent divine
TalentDivine Talent